Obviously, there'd be some kind of grid that the player's location would be set to. I have two ideas as to how I'd go about it, but they both seem like they'd be unnecessarily tricky to work with. I was hoping I could discuss it here with somebody before diving into it. ![]() ![]() For reference, I'll be doing this in Game Maker Studio 2, since I'm very familiar with GML. But to be honest, I'm not exactly sure where to start with the logic or system that the game would require. ![]() If I can at least get a proof of concept or prototype done, I'll be happy. Over the rest of winter break I'm hoping to create a cinematic platformer in the style of Abe's Oddysee or Another World/Out of this World, in order to practice writing, design, art, and programming in one project.
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